OG Sound Remaster 1.0.1 - complete replacement map
StixsworldHD (StixsmasterHD4k)

Left column  : the role the remake exposes.  Right column: the original 2002 file(s) used.
Where several files are listed the game picks between them at random, exactly as the original did.

WEAPONS
-------
  WeaponColt45 fire (per shot)           colt45-fire
  WeaponColt45 reload                    colt45-rld
  WeaponGarand fire (per shot)           m1_garand-fire
  WeaponGarand reload                    m1_garand-rld
  WeaponK98 fire (per shot)              kar98-fire
  WeaponK98 reload                       kar98-rld
  WeaponSpringfield fire (per shot)      m1903a4-fire
  WeaponSpringfield reload               m1903a4-rld
  WeaponThompson fire (per shot)         derived/tmp-single
  WeaponThompson fire (looped)           tmp-loop
  WeaponThompson reload                  tmp-rld
  WeaponThompson fire tail               tmp-end
  WeaponMP40 fire (per shot)             derived/mp40-single
  WeaponMP40 fire (looped)               mp40-loop
  WeaponMP40 reload                      mp40-rld
  WeaponMP40 fire tail                   mp40-end
  WeaponMG42 fire (per shot)             derived/mg42-single
  WeaponMG42 fire (looped)               mg42-loop
  WeaponMG42 reload                      mg42-rld
  WeaponMG42 fire tail                   mg42-end
  WeaponWaltherP38 fire (per shot)       waltherp38-fire
  WeaponWaltherP38 reload                waltherp38-rld
  WeaponBazooka fire (per shot)          m1a1-fire
  WeaponBazooka reload                   rifle_draw01
  WeaponPanzerschreck fire (per shot)    panzerschreck-fire
  WeaponPanzerschreck reload             rifle_draw01
  weapon draw / switch                   rifle_draw01
  Garand clip ping                       m1_garand-rld
  knife draw                             knife_draw01
  knife attack                           knife_attack01, knife_attack02, knife_attack03

SQUAD VOICE PACKS (per soldier, cycling AVoice1/2/3/5)
------------------------------------------------------
  attackMyTargetSound                    avoice1/attack*(3)  |  avoice2/attack*(3)  |  avoice3/attack*(3)  |  avoice5/attack*(3)
  fireAtWillSound                        avoice1/fireatwill*(1)  |  avoice2/fireatwill*(1)  |  avoice3/fireatwill*(1)  |  avoice5/fireatwill*(1)
  followSound                            avoice1/follow*(3)  |  avoice2/follow*(3)  |  avoice3/follow*(3)  |  avoice5/follow*(3)
  holdFireSound                          avoice1/holdfire*(3)  |  avoice2/holdfire*(3)  |  avoice3/holdfire*(3)  |  avoice5/holdfire*(3)
  holdPositionSound                      avoice1/holdpos*(3)  |  avoice2/holdpos*(3)  |  avoice3/holdpos*(3)  |  avoice5/holdpos*(3)
  switchToSound                          avoice1/switch*(3)  |  avoice2/switch*(3)  |  avoice3/switch*(3)  |  avoice5/switch*(3)
  killSound                              avoice1/command*(3)  |  avoice2/command*(4)  |  avoice3/command*(3)  |  avoice5/command*(3)
  objectivesCompleteSound                avoice1/command*(3)  |  avoice2/command*(4)  |  avoice3/command*(3)  |  avoice5/command*(3)
  damagedSound                           avoice1/damage*(3)  |  avoice2/damage*(3)  |  avoice3/damage*(3)  |  avoice5/damage*(3)
  friendlyFireSound                      avoice1/damage*(3)  |  avoice2/damage*(3)  |  avoice3/damage*(3)  |  avoice5/damage*(3)
  deathSound                             avoice1/death*(3)  |  avoice2/death*(3)  |  avoice3/death*(3)  |  avoice5/death*(3)
  noTargetSound                          avoice1/lowammo*(1)  |  avoice2/lowammo*(1)  |  avoice3/lowammo*(1)  |  avoice5/lowammo*(1)

ENEMY, NPC AND DOG VOICES
-------------------------
  enemy spots you                        voice/alert01, voice/alert02, voice/alert03, voice/alert04, voice/alert05, voice/notice01, voice/notice02, voice/notice03, voice/notice04, voice/notice05
  enemy hurt                             voice/damage01, voice/damage02, voice/damage03, voice/damage04, voice/damage05
  enemy death                            voice/death01, voice/death02, voice/death03, voice/death04, voice/death05
  enemy killed the player                voice/pdead01, voice/pdead02, voice/pdead03, voice/pdead04, voice/pdead05
  enemy gives up search                  voice/endsearch01, voice/endsearch02, voice/endsearch03, voice/endsearch04, voice/endsearch05
  dog attack                             dog_attack01, dog_attack02, dog_attack03
  dog alert                              dog_alert01
  dog hurt                               dog_damage01, dog_damage02
  dog death                              dog_death01, dog_death02, dog_death03

BULLET IMPACTS
--------------
  dirt / soft ground                     hitsounds/bullet_hit_dirt01, hitsounds/bullet_hit_dirt02, hitsounds/bullet_hit_dirt03, hitsounds/bullet_hit_dirt04, hitsounds/bullet_hit_rock01, hitsounds/bullet_hit_rock02, hitsounds/bullet_hit_rock03, hitsounds/bullet_hit_rock04
  metal                                  hitsounds/bullet_hit_metal01, hitsounds/bullet_hit_metal02, hitsounds/bullet_hit_metal03, hitsounds/bullet_hit_metal04, hitsounds/bullet_hit_metal05, hitsounds/bullet_hit_metal06
  glass                                  hitsounds/bullet_hit_glass01, hitsounds/bullet_hit_glass02, hitsounds/bullet_hit_glass03, hitsounds/bullet_hit_glass04
  flesh                                  hitsounds/bullet_hit_body01, hitsounds/bullet_hit_body02, hitsounds/bullet_hit_body03, hitsounds/bullet_hit_body04, hitsounds/bullet_hit_body05
  wood                                   hitsounds/bullet_hit_wood01, hitsounds/bullet_hit_wood02, hitsounds/bullet_hit_wood03, hitsounds/bullet_hit_wood04, hitsounds/bullet_hit_wood05, hitsounds/bullet_hit_wood06, hitsounds/bullet_hit_wood07

MOVEMENT
--------
  footsteps                              walkl_1, walkl_2, walkr_1, walkr_2, foliage1, foliage3
  foliage                                foliage1, foliage2, foliage3, foliage4, folmove1, folmove2
  wading                                 wadinglp
  swimming                               swimminglp
  landing / dropped item                 hitground1, hitground2, hitground3

EQUIPMENT AND EXPLOSIVES
------------------------
  AP mine place                          apmineplace
  AP mine detonate                       apmineexp_01, apmineexp_02, apmineexp_03
  AT mine place                          atmineplace
  AT mine detonate                       atmineexp_01, atmineexp_02, atmineexp_03
  minefield detonate                     mine_explosion, apmineexp_01, apmineexp_02, apmineexp_03
  dynamite place                         atmineplace
  dynamite beep                          tnt_beepshort01
  dynamite timer                         tic_toc
  dynamite detonate                      tnt_explosion
  grenade throw                          grenade_throw
  grenade draw                           grenade_draw01
  grenade bounce                         grenade_bounce01, grenade_bounce02, grenade_bounce03
  grenade detonate                       grenade_explosion
  coin throw                             coin_throw
  coin bounce                            coin_bounce
  medkit                                 firstaid
  binoculars                             camera
  pick up weapon                         pickupgun
  pick up item                           pickupitem
  drop item                              dropitem
  rocket in flight                       rocket_fly
  rocket impact                          rocket_boom01, rocket_boom02
  generic explosion                      expl1, expl2, expl4, expl6, expl7
  vehicle strikes body                   carhitbody

ARMOUR AND VEHICLES
-------------------
  tank idle                              shermanidlelp, trckidle
  tank moving                            tank, trckloop
  tank turret loop                       turret_loop
  tank turret start/stop                 turretstartstop01, turretstartstop02, turretstartstop03, turretstartstop04
  tank main gun (German)                 panzer4-fire
  tank main gun (US)                     shermanfire
  Jeep engine idle                       jeep_idlelp
  Jeep engine driving                    jeep_drivinglp
  Jeep engine start                      jeep_door_start
  Jeep engine stop                       jeep_off_door
  Truck engine idle                      truck_idlelp, trckidle
  Truck engine driving                   truck_drivinglp, trckloop
  Truck engine start                     truck_door_start
  Truck engine stop                      truck_off_door
  Bike engine idle                       bike_idlelp
  Bike engine driving                    bike_drivinglp
  Bike engine start                      bike_start
  Bike engine stop                       bike_off
  Boat engine idle                       uboat_idle
  Boat engine driving                    uboat_idle
  Boat engine start                      uboat_idle
  Boat engine stop                       jeep_off_door
  vehicle crash                          car_crash01, car_crash02, car_crash03, car_crash04
  gear change                            gearshift_01, gearshift_02, gearshift_03
  tyre skid                              vehicle_skid
  brakes                                 brake_squeek
  horn                                   buzzer
  suspension bump                        hitground1, hitground2, hitground3

MUSIC (mission playlist transcribed from the original Music/songs.txt)
----------------------------------------------------------------------
  mission 1                              music/sneaky02, music/tension01
  mission 2                              music/sneaky01, music/tension02
  mission 3                              music/calm01, music/tension03
  mission 4                              music/tension04, music/sneaky01
  mission 5                              music/sneaky03, music/calm02
  mission 6                              music/sneaky02, music/tension01
  mission 7                              music/calm01, music/sneaky03
  mission 8                              music/calm02, music/calm03
  mission 9                              music/tension03, music/calm01
  mission 10                             music/action01, music/action03
  main menu                              music/menu
  briefing screen                        music/briefing01
  combat music                           music/battle01, music/battle02, music/battle03, music/battle04, music/battle05, music/action01, music/action03
  victory camera                         music/victorycam01, music/victorycam02
  death camera                           music/deathcam01, music/deathcam02
  debrief - success                      music/victorydebrief01
  debrief - failure                      music/faildebrief01

MISSION NARRATION
-----------------
  mission 1                              briefing: briefing/mission1b   success: briefing/mission1s   failure: briefing/mission1f
  mission 2                              briefing: briefing/mission2b   success: briefing/mission2s   failure: briefing/mission2f
  mission 3                              briefing: briefing/mission3b   success: briefing/mission3s   failure: briefing/mission3f
  mission 4                              briefing: briefing/mission4b   success: briefing/mission4s   failure: briefing/mission4f
  mission 5                              briefing: briefing/mission5b   success: briefing/mission5s   failure: briefing/mission5f
  mission 6                              briefing: briefing/mission6b   success: briefing/mission6s   failure: briefing/mission6f
  mission 7                              briefing: briefing/mission7b   success: briefing/mission7s   failure: briefing/mission7f
  mission 8                              briefing: briefing/mission8b   success: briefing/mission8s   failure: briefing/mission8f
  mission 9                              briefing: briefing/mission9b   success: briefing/mission9s   failure: briefing/mission9f
  mission 10                             briefing: briefing/mission10b   success: briefing/mission10s   failure: briefing/mission10f

AMBIENCE AND INTERFACE (applied by name matching to whatever the scene uses)
----------------------------------------------------------------------------
  wind                                   wind_light, windloop5, wind2lp
  wind gusts                             windgust1, windgust2, windgust3, windgust4, windgust5, windgust6, windgust7
  daytime birds                          birds_forest_day, crow_caw1, crow_caw2, crow_caw4, crow_caw5, crow_caw6, seagull1, seagull2, seagull3, seagull4, seagull5, seagull6
  night ambience                         cricket1lp, cricket2lp, owl_hoot1, owl_hoot3, owl_hoot4, owl_hoot6, owl_hoot7, frog1lp
  ocean                                  oceanwaves, waves_rocklp
  rivers                                 rivermd, riversm, river
  rain                                   rain1lp
  thunder                                thunder01, thunder02, thunder03, thunder04, thunder05, thunder06
  distant fighting                       distantmachine_gun1, distantmachine_gun2, distantmachine_gun3, distantmachine_gun5, distantmachine_gun7, boombg3, boombg5, boombg6, boombg7, boombg8, boombg12, boombg13, boombg15, motars
  aircraft                               propplane3, propplane4, propplane5, planefly, bomber2
  menu click                             clicksound
  menu beep                              controlbeep6, controlbeep7

Bank indexed for this map: 526 files, 134.3 MB on disk, 736 MB if fully resident
