UNGODLY GFX v1.1.0 - Deadly Dozen Reloaded
by StixsworldHD (StixsmasterHD4k)

INSTALL
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1. Install BepInEx 6 IL2CPP x64 (bleeding-edge, be.735+) into your game folder
   - the folder containing DeadlyDozenReloaded.exe
   - BepInEx 5 will NOT work. This is an IL2CPP game.

2. Run the game once. Let BepInEx finish generating interop assemblies.

3. Copy the BepInEx folder from this archive over the one in your game folder:
      BepInEx/plugins/UngodlyGFX.dll
      BepInEx/config/com.stixsworldhd.ungodlygfx.cfg

4. Launch the game and press F7.

UPGRADING FROM 1.0.2
--------------------
Straight DLL overwrite. Your existing config carries over and picks up the new
[21 - HUD] section on first run. Nothing else changed.

NEW IN 1.1.0 - HUD SECTION
--------------------------
A whole HUD tab. Scale the entire interface from 0.4x to 2.5x, and toggle
26 individual elements plus a master on/off switch:

  crosshair, interact reticle, reload ring, objective markers (the floating
  world diamonds), objectives text list, compass, health/ammo/grenade panel
  and each of those three separately, squad portraits, squad member info,
  order wheel, formation icons, enemy indicators, awareness/alert arrows,
  damage direction arrows, scope overlay, scope pillarboxes, inventory,
  status messages, tutorial prompts, lootable names, the game's FPS counter,
  vehicle HUD, vehicle control hints, MG42 hints

IMPORTANT: every toggle means "leave it alone" when ON. The game turns HUD
elements on and off contextually - the scope overlay only exists while
scoped, the vehicle HUD only while driving. Switching a toggle ON never
forces something visible; it just hands that element back to the game.
Only switching one OFF makes the plugin act. Installing with defaults
changes nothing about your HUD.

The master switch hides the on-foot and vehicle HUD containers only. Screen
fades and the mission win/lose overlay are outside those, so they still work
and you will not miss a mission-complete screen.

The HUD only exists once a mission is loaded. If the HUD tab seems to do
nothing, you are in the main menu - start a mission and press Rescan.

QUICK NOTES
-----------
- F7 opens the settings window. Rebindable in the config (MenuKey).
- If terrain ever goes flat and untextured, set TerrainDrawInstanced to Auto.
- TRIM vs SEIZE: the game's weather system rewrites fog, sun, ambient, bloom,
  vignette and colour every frame. TRIM multiplies what it produces so weather
  and day/night still work. SEIZE takes hard control of that one channel.
- If bloom/vignette/colour appear to do nothing, turn on AggressiveVolumeSearch
  and press Rescan.
- If settings revert when you change in-game Shadow Quality, turn on
  PatchAllPipelineAssets.

Full documentation is in README.md.
